ChatGPT Statistics (2026)

Written by: Associate Editor
Published on:

ChatGPT has grown from a viral chatbot into one of the world’s largest consumer software products—measured by weekly active users, web traffic, and mobile subscription revenue.

ChatGPT statistics
ChatGPT statistics

ChatGPT highlights

  • 800M+ weekly active users (reported Feb 2026).
  • 700M weekly active users (reported Sept 2025).
  • 400M weekly active users (reported Feb 2025; up from 300M in Dec 2024).
  • ~35M paying subscribers (reported as of July 2025).
  • $3.4B in 2025 mobile in-app purchase revenue (IAP) for ChatGPT.
  • ~5.7B total visits to chatgpt.com in January 2026 (estimate).

Weekly active users (WAU) milestones

Publicly reported milestones show rapid growth in weekly active users from late 2024 through early 2026.

LabelBarValue
Dec 2024
300M
Feb 2025
400M
Sep 2025
700M
Feb 2026
800M+

Max = 800M. Widths: Dec 2024 37.50%, Feb 2025 50.00%, Sep 2025 87.50%, Feb 2026 100.00%.

Paying subscribers (actual vs projected)

Reported figures show tens of millions of paying subscribers by mid-2025, alongside much larger long-term projections.

LabelBarValue
Paying subscribers (Jul 2025)
35M
Projected paying subscribers (2030)
220M

Max = 220M. Widths: Paying subscribers (Jul 2025) 15.91%, Projected paying subscribers (2030) 100.00%.

Mobile monetization: ChatGPT vs the GenAI app category (2025)

On mobile, ChatGPT’s subscription-driven monetization is large enough to be compared against the overall GenAI app category’s in-app purchase revenue.

LabelBarValue
ChatGPT IAP revenue (2025)
$3.4B
All GenAI apps IAP revenue (2025)
$5.0B

Max = $5.0B. Widths: ChatGPT IAP revenue (2025) 68.00%, All GenAI apps IAP revenue (2025) 100.00%.

Website traffic

Independent web analytics estimates show ChatGPT’s web traffic moving from “very large” in 2024 to “top-of-the-internet” scale by early 2026.

LabelBarValue
Sep 2024 total visits (estimate)
3.1B
Jan 2026 total visits (estimate)
5.7B

Max = 5.7B. Widths: Sep 2024 total visits (estimate) 54.39%, Jan 2026 total visits (estimate) 100.00%.

How people use ChatGPT (usage-pattern stats)

  • OpenAI’s published analysis used a privacy-preserving sample of 1.5M conversations.
  • It reports that three-quarters of consumer conversations focus on practical guidance, seeking information, and writing.
  • Among users whose names could be categorized, the share with typically feminine names rose from 37% (Jan 2024) to 52% (Jul 2025).
  • By May 2025, adoption growth rates in the lowest-income countries were reported as 4x+ those in the highest-income countries.

Sources

  • Reuters (Feb 20, 2025): “OpenAI’s weekly active users surpass 400 million” — https://www.reuters.com/technology/artificial-intelligence/openais-weekly-active-users-surpass-400-million-2025-02-20/
  • OpenAI (Sep 15, 2025): “How people are using ChatGPT” — https://openai.com/index/how-people-are-using-chatgpt/
  • Reuters (Feb 9, 2026): “OpenAI CEO says ChatGPT back to over 10% monthly growth” — https://www.reuters.com/business/openai-ceo-says-chatgpt-back-over-10-monthly-growth-cnbc-reports-2026-02-09/
  • Reuters (Nov 26, 2025): “OpenAI projects 220 million paying ChatGPT users by 2030” — https://www.reuters.com/technology/openai-projected-least-220-million-people-will-pay-chatgpt-by-2030-information-2025-11-26/
  • Similarweb (Oct 16, 2024): “ChatGPT Topped 3 Billion Visits in September” — https://www.similarweb.com/blog/insights/ai-news/chatgpt-topped-3-billion-visits-in-september/
  • Similarweb (Jan 2026): “chatgpt.com Website Analysis for January 2026” — https://www.similarweb.com/website/chatgpt.com/
  • TechCrunch (Jan 21, 2026): “Consumers spent more on mobile apps than games in 2025, driven by AI app adoption” — https://techcrunch.com/2026/01/21/consumers-spent-more-on-mobile-apps-than-games-in-2025-driven-by-ai-app-adoption/
  • PRNewswire / Sensor Tower (Jan 21, 2026): “Boosted by Gen-AI Services, Consumers Spent More Money in Apps than Games for First Time” — https://www.prnewswire.com/news-releases/boosted-by-gen-ai-services-consumers-spent-more-money-in-apps-than-games-for-first-time-302665981.html